unreal.StaticMeshSocket¶
- class unreal.StaticMeshSocket(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectStatic Mesh Socket
C++ Source:
Module: Engine
File: StaticMeshSocket.h
Editor Properties: (see get_editor_property/set_editor_property)
preview_static_mesh(StaticMesh): [Read-Write]relative_location(Vector): [Read-Write]relative_rotation(Rotator): [Read-Write]relative_scale(Vector): [Read-Write]socket_name(Name): [Read-Write] Defines a named attachment location on the UStaticMesh. These are set up in editor and used as a shortcut instead of specifying everything explicitly to AttachComponent in the StaticMeshComponent. The Outer of a StaticMeshSocket should always be the UStaticMesh.tag(str): [Read-Write]
- property socket_name: Name¶
[Read-Only] Defines a named attachment location on the UStaticMesh. These are set up in editor and used as a shortcut instead of specifying everything explicitly to AttachComponent in the StaticMeshComponent. The Outer of a StaticMeshSocket should always be the UStaticMesh.
- Type:
(Name)