unreal.StaticMeshSocket
¶
- class unreal.StaticMeshSocket(outer=None, name='None')¶
Bases:
unreal.Object
Static Mesh Socket
C++ Source:
Module: Engine
File: StaticMeshSocket.h
Editor Properties: (see get_editor_property/set_editor_property)
preview_static_mesh
(StaticMesh): [Read-Write] Preview Static Meshrelative_location
(Vector): [Read-Write] Relative Locationrelative_rotation
(Rotator): [Read-Write] Relative Rotationrelative_scale
(Vector): [Read-Write] Relative Scalesocket_created_at_import
(bool): [Read-Only] Weather the socket was imported with the asset or create in the editor. Importer will remove/modify only imported socket and will not touch any editor created socket.socket_name
(Name): [Read-Write] Defines a named attachment location on the UStaticMesh. These are set up in editor and used as a shortcut instead of specifying everything explicitly to AttachComponent in the StaticMeshComponent. The Outer of a StaticMeshSocket should always be the UStaticMesh.tag
(str): [Read-Write] Tag
- property socket_name¶
[Read-Only] Defines a named attachment location on the UStaticMesh. These are set up in editor and used as a shortcut instead of specifying everything explicitly to AttachComponent in the StaticMeshComponent. The Outer of a StaticMeshSocket should always be the UStaticMesh.
- Type
(Name)