unreal.StaticMeshReductionTerimationCriterion¶
- class unreal.StaticMeshReductionTerimationCriterion¶
Bases:
EnumBaseEnum specifying the reduction type to use when simplifying static meshes with the engines internal tool
C++ Source:
Module: Engine
File: MeshReductionSettings.h
- ANY: StaticMeshReductionTerimationCriterion = Ellipsis¶
Simplification will continue until either Triangle or Vertex count criteria is met.
- Type:
2
- TRIANGLES: StaticMeshReductionTerimationCriterion = Ellipsis¶
Triangle percent criterion will be used for simplification.
- Type:
0
- VERTICES: StaticMeshReductionTerimationCriterion = Ellipsis¶
Vertice percent criterion will be used for simplification.
- Type:
1