unreal.StaticMeshReductionTerimationCriterion

class unreal.StaticMeshReductionTerimationCriterion

Bases: EnumBase

Enum specifying the reduction type to use when simplifying static meshes with the engines internal tool

C++ Source:

  • Module: Engine

  • File: MeshReductionSettings.h

ANY: StaticMeshReductionTerimationCriterion = Ellipsis

Simplification will continue until either Triangle or Vertex count criteria is met.

Type:

2

TRIANGLES: StaticMeshReductionTerimationCriterion = Ellipsis

Triangle percent criterion will be used for simplification.

Type:

0

VERTICES: StaticMeshReductionTerimationCriterion = Ellipsis

Vertice percent criterion will be used for simplification.

Type:

1