unreal.StaticMeshReductionOptions
¶
- class unreal.StaticMeshReductionOptions(auto_compute_lod_screen_size: bool = False, reduction_settings: Array[StaticMeshReductionSettings] = [])¶
Bases:
StructBase
Static Mesh Reduction Options
C++ Source:
Module: StaticMeshEditor
File: StaticMeshEditorSubsystemHelpers.h
Editor Properties: (see get_editor_property/set_editor_property)
auto_compute_lod_screen_size
(bool): [Read-Write] Auto Compute LODScreen Size: If true, the screen sizes at which LODs swap are computed automatically note: that this is displayed as ‘Auto Compute LOD Distances’ in the UIreduction_settings
(Array[StaticMeshReductionSettings]): [Read-Write] Reduction Settings: Array of reduction settings to apply to each new LOD mesh.
- property auto_compute_lod_screen_size: bool¶
[Read-Write] Auto Compute LODScreen Size: If true, the screen sizes at which LODs swap are computed automatically note: that this is displayed as ‘Auto Compute LOD Distances’ in the UI
- Type:
(bool)
- property reduction_settings: Array[StaticMeshReductionSettings]¶
[Read-Write] Reduction Settings: Array of reduction settings to apply to each new LOD mesh.
- Type: