unreal.StaticMeshInstanceVisualizationMeshDesc¶
- class unreal.StaticMeshInstanceVisualizationMeshDesc¶
Bases:
StructBaseStatic Mesh Instance Visualization Mesh Desc
C++ Source:
Plugin: MassGameplay
Module: MassRepresentation
File: MassRepresentationTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
cast_shadows(bool): [Read-Write] Controls whether the ISM can cast shadow or notmaterial_overrides(Array[MaterialInterface]): [Read-Write] Material overrides for the static mesh visual representation.Array indices correspond to material slot indices on the static mesh.
max_lod_significance(float): [Read-Write] The maximum exclusive LOD significance to stop using this static meshmesh(StaticMesh): [Read-Write] The static mesh visual representationmin_lod_significance(float): [Read-Write] The minimum inclusive LOD significance to start using this static meshmobility(ComponentMobility): [Read-Write] Controls the mobility of the ISM