unreal.StaticMeshExporterUSDOptions

class unreal.StaticMeshExporterUSDOptions(outer=None, name='None')

Bases: unreal.Object

Options for exporting static meshes to USD format.

C++ Source:

  • Plugin: USDImporter

  • Module: USDExporter

  • File: StaticMeshExporterUSDOptions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • payload_format (str): [Read-Write] USD format to use for exported payload files

  • stage_options (UsdStageOptions): [Read-Write] Stage Options

  • use_payload (bool): [Read-Write] If true, the mesh data is exported to yet another “payload” file, and referenced via a payload composition arc

property payload_format

[Read-Write] USD format to use for exported payload files

Type

(str)

property stage_options

[Read-Write] Stage Options

Type

(UsdStageOptions)

property use_payload

[Read-Write] If true, the mesh data is exported to yet another “payload” file, and referenced via a payload composition arc

Type

(bool)