unreal.StaticMaterial
¶
- class unreal.StaticMaterial(material_interface=None, material_slot_name='None', uv_channel_data=[])¶
Bases:
unreal.StructBase
Static Material
C++ Source:
Module: Engine
File: StaticMesh.h
Editor Properties: (see get_editor_property/set_editor_property)
imported_material_slot_name
(Name): [Read-Only] This name should be use when we re-import a skeletal mesh so we can order the Materials array like it should bematerial_interface
(MaterialInterface): [Read-Write] Material Interfacematerial_slot_name
(Name): [Read-Write] This name should be use by the gameplay to avoid error if the skeletal mesh Materials array topology changeuv_channel_data
(MeshUVChannelInfo): [Read-Only] Data used for texture streaming relative to each UV channels.
- property material_interface¶
[Read-Write] Material Interface
- Type
- property material_slot_name¶
[Read-Write] This name should be use by the gameplay to avoid error if the skeletal mesh Materials array topology change
- Type
(Name)
- property uv_channel_data¶
[Read-Only] Data used for texture streaming relative to each UV channels.
- Type