unreal.StateTreeTransitionRequest
¶
- class unreal.StateTreeTransitionRequest¶
Bases:
StructBase
Transition request
C++ Source:
Plugin: StateTree
Module: StateTreeModule
File: StateTreeExecutionTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
priority
(StateTreeTransitionPriority): [Read-Write] Priority of the transition.source_state
(StateTreeStateHandle): [Read-Write] Source state of the transition. Filled in by the StateTree execution context.target_state
(StateTreeStateHandle): [Read-Write] Target state of the transition.