unreal.StateTreeTransitionRequest¶
- class unreal.StateTreeTransitionRequest¶
Bases:
StructBaseTransition request
C++ Source:
Plugin: StateTree
Module: StateTreeModule
File: StateTreeExecutionTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
fallback(StateTreeSelectionFallback): [Read-Write] Fallback of the transition if it fails to select the target statepriority(StateTreeTransitionPriority): [Read-Write] Priority of the transition.target_state(StateTreeStateHandle): [Read-Write] Target state of the transition.