unreal.StateTreeTransitionPriority

class unreal.StateTreeTransitionPriority

Bases: EnumBase

Transition priority. When multiple transitions trigger at the same time, the first transition of highest priority is selected.

C++ Source:

  • Plugin: StateTree

  • Module: StateTreeModule

  • File: StateTreeTypes.h

CRITICAL: StateTreeTransitionPriority = Ellipsis

Critical priority.

Type:

5

HIGH: StateTreeTransitionPriority = Ellipsis

High priority.

Type:

4

LOW: StateTreeTransitionPriority = Ellipsis

Low priority.

Type:

1

MEDIUM: StateTreeTransitionPriority = Ellipsis

Medium priority.

Type:

3

NORMAL: StateTreeTransitionPriority = Ellipsis

Normal priority.

Type:

2