unreal.StateTreeTransitionPriority¶
- class unreal.StateTreeTransitionPriority¶
Bases:
EnumBaseTransition priority. When multiple transitions trigger at the same time, the first transition of highest priority is selected.
C++ Source:
Plugin: StateTree
Module: StateTreeModule
File: StateTreeTypes.h
- CRITICAL: StateTreeTransitionPriority = Ellipsis¶
Critical priority.
- Type:
5
- HIGH: StateTreeTransitionPriority = Ellipsis¶
High priority.
- Type:
4
- LOW: StateTreeTransitionPriority = Ellipsis¶
Low priority.
- Type:
1
- MEDIUM: StateTreeTransitionPriority = Ellipsis¶
Medium priority.
- Type:
3
- NORMAL: StateTreeTransitionPriority = Ellipsis¶
Normal priority.
- Type:
2