unreal.StateTreeStructRef
¶
- class unreal.StateTreeStructRef¶
Bases:
StructBase
StateTree struct ref allows to get a reference/pointer to a specified type via property binding. It is useful for referencing larger properties to avoid copies of the data, or to be able to write to a bounds property.
The expected type of the reference should be set in “BaseStruct” meta tag.
Example
USTRUCT() struct FAwesomeTaskInstanceData {
GENERATED_BODY()
UPROPERTY(VisibleAnywhere, Category = Input, meta = (BaseStruct = “/Script/AwesomeModule.AwesomeData”)) FStateTreeStructRef Data;
C++ Source:
Plugin: StateTree
Module: StateTreeModule
File: StateTreeTypes.h