unreal.StateTreeState¶
- class unreal.StateTreeState(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectEditor representation of a state in StateTree
C++ Source:
Plugin: StateTree
Module: StateTreeEditorModule
File: StateTreeState.h
Editor Properties: (see get_editor_property/set_editor_property)
enter_conditions(Array[StateTreeEditorNode]): [Read-Write]evaluators(Array[StateTreeEditorNode]): [Read-Write] deprecated: Property ‘Evaluators’ is deprecated.linked_subtree(StateTreeStateLink): [Read-Write]name(Name): [Read-Write] ~StateTree Builder APIparameters(StateTreeStateParameters): [Read-Write]single_task(StateTreeEditorNode): [Read-Write] Single item used when schema calls for single task per state.tasks(Array[StateTreeEditorNode]): [Read-Write]transitions(Array[StateTreeTransition]): [Read-Write]type(StateTreeStateType): [Read-Write]