unreal.StateTreeState¶
- class unreal.StateTreeState(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
ObjectEditor representation of a state in StateTree
C++ Source:
Plugin: StateTree
Module: StateTreeEditorModule
File: StateTreeState.h
Editor Properties: (see get_editor_property/set_editor_property)
enter_conditions(Array[StateTreeEditorNode]): [Read-Write] Enter Conditionsevaluators(Array[StateTreeEditorNode]): [Read-Write] Evaluators deprecated: Property ‘Evaluators’ is deprecated.linked_subtree(StateTreeStateLink): [Read-Write] Linked Subtreename(Name): [Read-Write] Name: ~StateTree Builder APIparameters(StateTreeStateParameters): [Read-Write] Parameterssingle_task(StateTreeEditorNode): [Read-Write] Single Task: Single item used when schema calls for single task per state.tasks(Array[StateTreeEditorNode]): [Read-Write] Taskstransitions(Array[StateTreeTransition]): [Read-Write] Transitionstype(StateTreeStateType): [Read-Write] Type
- property evaluators: Array[StateTreeEditorNode]¶
[Read-Write] Evaluators deprecated: Property ‘Evaluators’ is deprecated.
- Type:
- property evaluators2: Array[StateTreeEditorNode]¶
‘evaluators2’ was renamed to ‘evaluators’.
- Type:
deprecated