unreal.StateTreeState¶
- class unreal.StateTreeState(outer=None, name='None')¶
Bases:
unreal.ObjectEditor representation of a state in StateTree
C++ Source:
Plugin: StateTree
Module: StateTreeEditorModule
File: StateTreeState.h
Editor Properties: (see get_editor_property/set_editor_property)
enter_conditions(Array(StateTreeEditorNode)): [Read-Write] Enter Conditionsevaluators(Array(StateTreeEditorNode)): [Read-Write] Evaluatorsname(Name): [Read-Write] Name: ~StateTree Builder APIsingle_task(StateTreeEditorNode): [Read-Write] Single Task: Single item used when schema calls for single task per state.tasks(Array(StateTreeEditorNode)): [Read-Write] Taskstransitions(Array(StateTreeTransition)): [Read-Write] Transitions