unreal.StateTreeRunStatus
¶
- class unreal.StateTreeRunStatus¶
Bases:
EnumBase
Status describing current ticking state.
C++ Source:
Plugin: StateTree
Module: StateTreeModule
File: StateTreeTypes.h
- FAILED: StateTreeRunStatus¶
Tree execution has stopped on failure.
- Type:
1
- RUNNING: StateTreeRunStatus¶
Tree is still running.
- Type:
0
- SUCCEEDED: StateTreeRunStatus¶
Tree execution has stopped on success.
- Type:
2
- UNSET: StateTreeRunStatus¶
Status not set.
- Type:
3