unreal.StateTreeReference¶
- class unreal.StateTreeReference¶
Bases:
StructBaseStruct to hold reference to a StateTree asset along with values to parameterized it.
C++ Source:
Plugin: StateTree
Module: StateTreeModule
File: StateTreeReference.h
Editor Properties: (see get_editor_property/set_editor_property)
parameters(InstancedPropertyBag): [Read-Write]state_tree(StateTree): [Read-Write]