unreal.StateTreeNodeBlueprintBase¶
- class unreal.StateTreeNodeBlueprintBase(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
ObjectState Tree Node Blueprint Base
C++ Source:
Plugin: StateTree
Module: StateTreeModule
File: StateTreeNodeBlueprintBase.h
- send_event(event) None¶
Sends event to the StateTree
- Parameters:
event (StateTreeEvent) –