unreal.StateTreeEventDesc¶
- class unreal.StateTreeEventDesc¶
Bases:
StructBaseEditor representation of an event description.
C++ Source:
Plugin: StateTree
Module: StateTreeEditorModule
File: StateTreeState.h
Editor Properties: (see get_editor_property/set_editor_property)
consume_event_on_select(bool): [Read-Write] If set to true, the event is consumed (later state selection cannot react to it) if state selection can be made.payload_struct(ScriptStruct): [Read-Write] Event Payload Struct.tag(GameplayTag): [Read-Write] Event Tag.