unreal.StateTreeEventDesc

class unreal.StateTreeEventDesc

Bases: StructBase

Editor representation of an event description.

C++ Source:

  • Plugin: StateTree

  • Module: StateTreeEditorModule

  • File: StateTreeState.h

Editor Properties: (see get_editor_property/set_editor_property)

  • consume_event_on_select (bool): [Read-Write] If set to true, the event is consumed (later state selection cannot react to it) if state selection can be made.

  • payload_struct (ScriptStruct): [Read-Write] Event Payload Struct.

  • tag (GameplayTag): [Read-Write] Event Tag.