unreal.StateTreeEvent¶
- class unreal.StateTreeEvent(tag: GameplayTag = Ellipsis, payload: InstancedStruct = [], origin: Name = 'None')¶
Bases:
StructBaseStateTree event with payload.
C++ Source:
Plugin: StateTree
Module: StateTreeModule
File: StateTreeEvents.h
Editor Properties: (see get_editor_property/set_editor_property)
origin(Name): [Read-Write] Optional info to describe who sent the event.payload(InstancedStruct): [Read-Write] Optional payload for the event.tag(GameplayTag): [Read-Write] Tag describing the event
- property payload: InstancedStruct¶
[Read-Write] Optional payload for the event.
- Type:
- property tag: GameplayTag¶
[Read-Write] Tag describing the event
- Type: