unreal.StateTreeEditorNode
¶
- class unreal.StateTreeEditorNode¶
Bases:
StructBase
Base for Evaluator, Task and Condition nodes.
C++ Source:
Plugin: StateTree
Module: StateTreeEditorModule
File: StateTreeEditorNode.h
Editor Properties: (see get_editor_property/set_editor_property)
condition_indent
(uint8): [Read-Write]condition_operand
(StateTreeConditionOperand): [Read-Write]id
(Guid): [Read-Write]instance
(InstancedStruct): [Read-Write]instance_object
(Object): [Read-Write]node
(InstancedStruct): [Read-Write]