unreal.StateTreeEditorNode¶
- class unreal.StateTreeEditorNode¶
Bases:
StructBaseBase for Evaluator, Task and Condition nodes.
C++ Source:
Plugin: StateTree
Module: StateTreeEditorModule
File: StateTreeEditorNode.h
Editor Properties: (see get_editor_property/set_editor_property)
execution_runtime_data(InstancedStruct): [Read-Write]execution_runtime_data_object(Object): [Read-Write]expression_indent(uint8): [Read-Write]expression_operand(StateTreeExpressionOperand): [Read-Write]id(Guid): [Read-Write] ID for the node instance.instance(InstancedStruct): [Read-Write]instance_object(Object): [Read-Write]node(InstancedStruct): [Read-Write]