unreal.StateTreeBlueprintPropertyRef¶
- class unreal.StateTreeBlueprintPropertyRef¶
Bases:
StateTreePropertyRefFStateTreeBlueprintPropertyRef is a PropertyRef intended to be used in State Tree Blueprint nodes like tasks, conditions or evaluators, but also as a StateTree parameter.
C++ Source:
Plugin: StateTree
Module: StateTreeModule
File: StateTreePropertyRef.h
Editor Properties: (see get_editor_property/set_editor_property)
is_optional(bool): [Read-Write] If specified, the reference can be left unbound, otherwise the State Tree compiler report error if the reference is not bound.is_ref_to_array(bool): [Read-Write] If specified, the reference is to an TArray<RefType>ref_type(StateTreePropertyRefType): [Read-Write] Specifies the type of property to referencetype_object(Object): [Read-Write] Specifies the type of property to reference together with RefType, used for Enums, Structs, Objects and Classes.