unreal.StateTreeBlueprintPropertyRef

class unreal.StateTreeBlueprintPropertyRef

Bases: StateTreePropertyRef

FStateTreeBlueprintPropertyRef is a PropertyRef intended to be used in State Tree Blueprint nodes like tasks, conditions or evaluators, but also as a StateTree parameter.

C++ Source:

  • Plugin: StateTree

  • Module: StateTreeModule

  • File: StateTreePropertyRef.h

Editor Properties: (see get_editor_property/set_editor_property)

  • is_optional (bool): [Read-Write] If specified, the reference can be left unbound, otherwise the State Tree compiler report error if the reference is not bound.

  • is_ref_to_array (bool): [Read-Write] If specified, the reference is to an TArray<RefType>

  • ref_type (StateTreePropertyRefType): [Read-Write] Specifies the type of property to reference

  • type_object (Object): [Read-Write] Specifies the type of property to reference together with RefType, used for Enums, Structs, Objects and Classes.