unreal.SpriteGeometryShape

class unreal.SpriteGeometryShape

Bases: StructBase

A single piece of geometry (e.g., a polygon which may be convex or concave, a box, or a circle)

C++ Source:

  • Plugin: Paper2D

  • Module: Paper2D

  • File: SpriteEditorOnlyTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • box_position (Vector2D): [Read-Only] Box Position: Center of the box or circle, acts as the pivot point for polygons (but may not be at the center of them)

  • box_size (Vector2D): [Read-Only] Box Size: Size of the box or major/minor dimensions of the circle Note: Only valid when GeometryType is Box or Circle

  • negative_winding (bool): [Read-Only] Negative Winding: For Polygon geometry, this tells us if the winding should be negative (CW) regardless of the order in Vertices

  • rotation (float): [Read-Only] Rotation: Rotation of the shape (in degrees)

  • shape_type (SpriteShapeType): [Read-Only] Shape Type: The type of this piece of geometry

  • vertices (Array[Vector2D]): [Read-Write] Vertices: Vertices for the polygon (valid for Box and Polygon, but empty for Circle)