unreal.SpringMovementSettings

class unreal.SpringMovementSettings

Bases: MassConstSharedFragment

Spring Movement Settings

C++ Source:

  • Plugin: MassGameplay

  • Module: MassMovement

  • File: MassSpringMovementFragments.h

Editor Properties: (see get_editor_property/set_editor_property)

  • facing_smoothing_time (float): [Read-Write] How long to smooth to target facing

  • velocity_deadzone_threshold (float): [Read-Write] Below this speed we set velocity to 0

  • velocity_smoothing_time (float): [Read-Write] How long to smooth to target velocity