unreal.SpringMovementSettings¶
- class unreal.SpringMovementSettings¶
Bases:
MassConstSharedFragmentSpring Movement Settings
C++ Source:
Plugin: MassGameplay
Module: MassMovement
File: MassSpringMovementFragments.h
Editor Properties: (see get_editor_property/set_editor_property)
facing_smoothing_time(float): [Read-Write] How long to smooth to target facingvelocity_deadzone_threshold(float): [Read-Write] Below this speed we set velocity to 0velocity_smoothing_time(float): [Read-Write] How long to smooth to target velocity