unreal.SpringTransformVelocity

class unreal.SpringTransformVelocity(linear_velocity: Vector = Ellipsis, angular_velocity: Vector = Ellipsis, scalar_velocity: Vector = Ellipsis)

Bases: StructBase

A simple struct that stores velocities for an FTransform.

C++ Source:

  • Module: Engine

  • File: BlueprintSpringMathLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • angular_velocity (Vector): [Read-Only] Change in rotation over time in deg/s

  • linear_velocity (Vector): [Read-Only] Change in Location over time in cm/s

  • scalar_velocity (Vector): [Read-Only] Change in scale over time

property angular_velocity: Vector

[Read-Only] Change in rotation over time in deg/s

Type:

(Vector)

property linear_velocity: Vector

[Read-Only] Change in Location over time in cm/s

Type:

(Vector)

property scalar_velocity: Vector

[Read-Only] Change in scale over time

Type:

(Vector)