unreal.SpringTransformVelocity¶
- class unreal.SpringTransformVelocity(linear_velocity: Vector = Ellipsis, angular_velocity: Vector = Ellipsis, scalar_velocity: Vector = Ellipsis)¶
Bases:
StructBaseA simple struct that stores velocities for an FTransform.
C++ Source:
Module: Engine
File: BlueprintSpringMathLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
angular_velocity(Vector): [Read-Only] Change in rotation over time in deg/slinear_velocity(Vector): [Read-Only] Change in Location over time in cm/sscalar_velocity(Vector): [Read-Only] Change in scale over time