unreal.SpringCollisionGroup¶
- class unreal.SpringCollisionGroup(component_spring_collision: InComponentSpringCollisionGroup = [])¶
Bases:
StructBaseSpring Collision Group
C++ Source:
Plugin: ChaosFlesh
Module: ChaosFleshEngine
File: ChaosDeformableSolverGroups.h
Editor Properties: (see get_editor_property/set_editor_property)
allow_sliding(bool): [Read-Write] Anisotropic springs will allow sliding on the trianglecollide_with_fullmesh(bool): [Read-Write] Do self collision with kinematic triangles as wellcollision_search_radius(float): [Read-Write] Search radius for point triangle collision pairscomponent_spring_collision(InComponentSpringCollisionGroup): [Read-Write] In-component spring self collision detection parametersdo_spring_collision(bool): [Read-Write] If uses component-component spring collisionspring_collision_stiffness(float): [Read-Write] Collision spring stiffness; larger value will stop penetration better
- property component_spring_collision: InComponentSpringCollisionGroup¶
[Read-Only] In-component spring self collision detection parameters
- Type: