unreal.SpringCollisionGroup

class unreal.SpringCollisionGroup(component_spring_collision: InComponentSpringCollisionGroup = [])

Bases: StructBase

Spring Collision Group

C++ Source:

  • Plugin: ChaosFlesh

  • Module: ChaosFleshEngine

  • File: ChaosDeformableSolverGroups.h

Editor Properties: (see get_editor_property/set_editor_property)

  • allow_sliding (bool): [Read-Write] Anisotropic springs will allow sliding on the triangle

  • collide_with_fullmesh (bool): [Read-Write] Do self collision with kinematic triangles as well

  • collision_search_radius (float): [Read-Write] Search radius for point triangle collision pairs

  • component_spring_collision (InComponentSpringCollisionGroup): [Read-Write] In-component spring self collision detection parameters

  • do_spring_collision (bool): [Read-Write] If uses component-component spring collision

  • spring_collision_stiffness (float): [Read-Write] Collision spring stiffness; larger value will stop penetration better

property component_spring_collision: InComponentSpringCollisionGroup

[Read-Only] In-component spring self collision detection parameters

Type:

(InComponentSpringCollisionGroup)