unreal.SplinePoint

class unreal.SplinePoint(input_key: float = 0.0, position: Vector = Ellipsis, arrive_tangent: Vector = Ellipsis, leave_tangent: Vector = Ellipsis, rotation: Rotator = Ellipsis, scale: Vector = Ellipsis, type: SplinePointType = Ellipsis)

Bases: StructBase

Spline Point

C++ Source:

  • Module: Engine

  • File: SplineComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • arrive_tangent (Vector): [Read-Write]

  • input_key (float): [Read-Write]

  • leave_tangent (Vector): [Read-Write]

  • position (Vector): [Read-Write]

  • rotation (Rotator): [Read-Write]

  • scale (Vector): [Read-Write]

  • type (SplinePointType): [Read-Write]

property arrive_tangent: Vector

[Read-Write]

Type:

(Vector)

property input_key: float

[Read-Write]

Type:

(float)

property leave_tangent: Vector

[Read-Write]

Type:

(Vector)

property position: Vector

[Read-Write]

Type:

(Vector)

property rotation: Rotator

[Read-Write]

Type:

(Rotator)

property scale: Vector

[Read-Write]

Type:

(Vector)

property type: SplinePointType

[Read-Write]

Type:

(SplinePointType)