unreal.SplinePoint

class unreal.SplinePoint(input_key=0.0, position=[0.0, 0.0, 0.0], arrive_tangent=[0.0, 0.0, 0.0], leave_tangent=[0.0, 0.0, 0.0], rotation=[0.0, 0.0, 0.0], scale=[1.0, 1.0, 1.0], type=SplinePointType.CURVE)

Bases: unreal.StructBase

Spline Point

C++ Source:

  • Module: Engine

  • File: SplineComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • arrive_tangent (Vector): [Read-Write] Arrive Tangent

  • input_key (float): [Read-Write] Input Key

  • leave_tangent (Vector): [Read-Write] Leave Tangent

  • position (Vector): [Read-Write] Position

  • rotation (Rotator): [Read-Write] Rotation

  • scale (Vector): [Read-Write] Scale

  • type (SplinePointType): [Read-Write] Type

property arrive_tangent

[Read-Write] Arrive Tangent

Type

(Vector)

property input_key

[Read-Write] Input Key

Type

(float)

property leave_tangent

[Read-Write] Leave Tangent

Type

(Vector)

property position

[Read-Write] Position

Type

(Vector)

property rotation

[Read-Write] Rotation

Type

(Rotator)

property scale

[Read-Write] Scale

Type

(Vector)

property type

[Read-Write] Type

Type

(SplinePointType)