unreal.SplinePoint
¶
- class unreal.SplinePoint(input_key=0.0, position=[0.0, 0.0, 0.0], arrive_tangent=[0.0, 0.0, 0.0], leave_tangent=[0.0, 0.0, 0.0], rotation=[0.0, 0.0, 0.0], scale=[1.0, 1.0, 1.0], type=SplinePointType.CURVE)¶
Bases:
unreal.StructBase
Spline Point
C++ Source:
Module: Engine
File: SplineComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
arrive_tangent
(Vector): [Read-Write] Arrive Tangentinput_key
(float): [Read-Write] Input Keyleave_tangent
(Vector): [Read-Write] Leave Tangentposition
(Vector): [Read-Write] Positionrotation
(Rotator): [Read-Write] Rotationscale
(Vector): [Read-Write] Scaletype
(SplinePointType): [Read-Write] Type
- property type¶
[Read-Write] Type
- Type