unreal.SplinePoint¶
- class unreal.SplinePoint(input_key: float = 0.0, position: Vector = Ellipsis, arrive_tangent: Vector = Ellipsis, leave_tangent: Vector = Ellipsis, rotation: Rotator = Ellipsis, scale: Vector = Ellipsis, type: SplinePointType = Ellipsis)¶
Bases:
StructBaseSpline Point
C++ Source:
Module: Engine
File: SplineComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
arrive_tangent(Vector): [Read-Write] Arrive Tangentinput_key(float): [Read-Write] Input Keyleave_tangent(Vector): [Read-Write] Leave Tangentposition(Vector): [Read-Write] Positionrotation(Rotator): [Read-Write] Rotationscale(Vector): [Read-Write] Scaletype(SplinePointType): [Read-Write] Type
- property type: SplinePointType¶
[Read-Write] Type
- Type: