unreal.SplineBoneAxis¶
- class unreal.SplineBoneAxis¶
Bases:
EnumBaseThe different axes we can align our bones to. Note that the values are set to match up with EAxis (but without ‘None’)
C++ Source:
Module: AnimGraphRuntime
File: AnimNode_SplineIK.h
- X: SplineBoneAxis = Ellipsis¶
1
- Y: SplineBoneAxis = Ellipsis¶
2
- Z: SplineBoneAxis = Ellipsis¶
3