unreal.SpliceData¶
- class unreal.SpliceData(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectSplice Data
C++ Source:
Plugin: GeneSplicer
Module: GeneSplicerModule
File: SpliceDataBP.h
- get_skeletal_mesh_component() SkeletalMeshComponent¶
Get Skeletal Mesh Component
- Return type:
- register_gene_pool(name, gene_pool_asset, raf) None¶
Register Gene Pool
- Parameters:
name (str)
gene_pool_asset (GenePoolAsset)
raf (RegionAffiliationAsset)
- set_skeletal_mesh_component(new_skel_mesh_component) None¶
Set Skeletal Mesh Component
- Parameters:
new_skel_mesh_component (SkeletalMeshComponent)