unreal.SpliceData

class unreal.SpliceData(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Splice Data

C++ Source:

  • Plugin: GeneSplicer

  • Module: GeneSplicerModule

  • File: SpliceDataBP.h

get_skeletal_mesh_component() SkeletalMeshComponent

Get Skeletal Mesh Component

Return type:

SkeletalMeshComponent

register_gene_pool(name, gene_pool_asset, raf) None

Register Gene Pool

Parameters:
set_archetype(path) None

Set Archetype

Parameters:

path (str)

set_skeletal_mesh_component(new_skel_mesh_component) None

Set Skeletal Mesh Component

Parameters:

new_skel_mesh_component (SkeletalMeshComponent)

set_splice_weights(name, dna_start_index, weights) None

Set Splice Weights

Parameters: