unreal.SphericalPoseReaderDebugSettings
¶
- class unreal.SphericalPoseReaderDebugSettings(draw_debug: bool = False, draw2d: bool = False, draw_local_axes: bool = False, debug_scale: float = 0.0, debug_segments: int = 0, debug_thickness: float = 0.0)¶
Bases:
StructBase
Spherical Pose Reader Debug Settings
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_SphericalPoseReader.h
Editor Properties: (see get_editor_property/set_editor_property)
debug_scale
(float): [Read-Write] Debug Scaledebug_segments
(int32): [Read-Write] Debug Segmentsdebug_thickness
(float): [Read-Write] Debug Thicknessdraw2d
(bool): [Read-Write] Draw 2Ddraw_debug
(bool): [Read-Write] Draw Debugdraw_local_axes
(bool): [Read-Write] Draw Local Axes