unreal.SphericalPoseReaderDebugSettings

class unreal.SphericalPoseReaderDebugSettings(draw_debug: bool = False, draw2d: bool = False, draw_local_axes: bool = False, debug_scale: float = 0.0, debug_segments: int = 0, debug_thickness: float = 0.0)

Bases: StructBase

Spherical Pose Reader Debug Settings

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_SphericalPoseReader.h

Editor Properties: (see get_editor_property/set_editor_property)

  • debug_scale (float): [Read-Write] Debug Scale

  • debug_segments (int32): [Read-Write] Debug Segments

  • debug_thickness (float): [Read-Write] Debug Thickness

  • draw2d (bool): [Read-Write] Draw 2D

  • draw_debug (bool): [Read-Write] Draw Debug

  • draw_local_axes (bool): [Read-Write] Draw Local Axes

property debug_scale: float

[Read-Write] Debug Scale

Type:

(float)

property debug_segments: int

[Read-Write] Debug Segments

Type:

(int32)

property debug_thickness: float

[Read-Write] Debug Thickness

Type:

(float)

property draw2d: bool

[Read-Write] Draw 2D

Type:

(bool)

property draw_debug: bool

[Read-Write] Draw Debug

Type:

(bool)

property draw_local_axes: bool

[Read-Write] Draw Local Axes

Type:

(bool)