unreal.SphericalPontoon

class unreal.SphericalPontoon(center_socket='None', relative_location=[0.0, 0.0, 0.0], radius=100.0, local_force=[0.0, 0.0, 0.0], center_location=[0.0, 0.0, 0.0], socket_rotation=[0.0, 0.0, 0.0, 1.0], offset=[0.0, 0.0, 0.0], water_height=- 10000.0, water_depth=0.0, immersion_depth=0.0, water_plane_location=[0.0, 0.0, 0.0], water_plane_normal=[0.0, 0.0, 1.0], water_surface_position=[0.0, 0.0, 0.0], water_velocity=[0.0, 0.0, 0.0], water_body_index=0, current_water_body=None)

Bases: unreal.StructBase

Spherical Pontoon

C++ Source:

  • Plugin: Water

  • Module: Water

  • File: BuoyancyTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • center_location (Vector): [Read-Write] Center Location

  • center_socket (Name): [Read-Write] The socket to center this pontoon on

  • current_water_body (WaterBody): [Read-Write] Current Water Body

  • immersion_depth (float): [Read-Write] Immersion Depth

  • local_force (Vector): [Read-Write] Local Force

  • offset (Vector): [Read-Write] Offset

  • radius (float): [Read-Write] The radius of the pontoon

  • relative_location (Vector): [Read-Write] Relative Location of pontoon WRT parent actor. Overridden by Center Socket.

  • socket_rotation (Quat): [Read-Write] Socket Rotation

  • water_body_index (int32): [Read-Write] Water Body Index

  • water_depth (float): [Read-Write] Water Depth

  • water_height (float): [Read-Write] Water Height

  • water_plane_location (Vector): [Read-Write] Water Plane Location

  • water_plane_normal (Vector): [Read-Write] Water Plane Normal

  • water_surface_position (Vector): [Read-Write] Water Surface Position

  • water_velocity (Vector): [Read-Write] Water Velocity

property center_location

[Read-Only] Center Location

Type

(Vector)

property center_socket

[Read-Only] The socket to center this pontoon on

Type

(Name)

property current_water_body

[Read-Only] Current Water Body

Type

(WaterBody)

property immersion_depth

[Read-Only] Immersion Depth

Type

(float)

property local_force

[Read-Only] Local Force

Type

(Vector)

property offset

[Read-Only] Offset

Type

(Vector)

property radius

[Read-Only] The radius of the pontoon

Type

(float)

property relative_location

[Read-Only] Relative Location of pontoon WRT parent actor. Overridden by Center Socket.

Type

(Vector)

property socket_rotation

[Read-Only] Socket Rotation

Type

(Quat)

property water_body_index

[Read-Only] Water Body Index

Type

(int32)

property water_depth

[Read-Only] Water Depth

Type

(float)

property water_height

[Read-Only] Water Height

Type

(float)

property water_plane_location

[Read-Only] Water Plane Location

Type

(Vector)

property water_plane_normal

[Read-Only] Water Plane Normal

Type

(Vector)

property water_surface_position

[Read-Only] Water Surface Position

Type

(Vector)

property water_velocity

[Read-Only] Water Velocity

Type

(Vector)