unreal.SphericalPontoon¶
- class unreal.SphericalPontoon(center_socket: Name = 'None', relative_location: Vector = Ellipsis, radius: float = 0.0, fx_enabled: bool = False, local_force: Vector = Ellipsis, center_location: Vector = Ellipsis, socket_rotation: Quat = Ellipsis, offset: Vector = Ellipsis, water_height: float = 0.0, water_depth: float = 0.0, immersion_depth: float = 0.0, water_plane_location: Vector = Ellipsis, water_plane_normal: Vector = Ellipsis, water_surface_position: Vector = Ellipsis, water_velocity: Vector = Ellipsis, water_body_index: int = 0, is_in_water: bool = False, current_water_body_component: WaterBodyComponent = Ellipsis)¶
Bases:
StructBaseSpherical Pontoon
C++ Source:
Plugin: Water
Module: Water
File: BuoyancyTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
center_location(Vector): [Read-Write]center_socket(Name): [Read-Write] The socket to center this pontoon on. Also used as the name of the pontoon for effectscurrent_water_body_component(WaterBodyComponent): [Read-Write]fx_enabled(bool): [Read-Write] Should this pontoon be considered as a candidate location for visual/audio effects upon entering water for burst cues? To be implemented by userimmersion_depth(float): [Read-Write]is_in_water(bool): [Read-Write]local_force(Vector): [Read-Write]offset(Vector): [Read-Write]radius(float): [Read-Write] The radius of the pontoonrelative_location(Vector): [Read-Write] Relative Location of pontoon WRT parent actor. Overridden by Center Socket.socket_rotation(Quat): [Read-Write]water_body_index(int32): [Read-Write]water_depth(float): [Read-Write]water_height(float): [Read-Write]water_plane_location(Vector): [Read-Write]water_plane_normal(Vector): [Read-Write]water_surface_position(Vector): [Read-Write]water_velocity(Vector): [Read-Write]
- property center_socket: Name¶
[Read-Only] The socket to center this pontoon on. Also used as the name of the pontoon for effects
- Type:
(Name)
- property current_water_body_component: WaterBodyComponent¶
[Read-Only]
- Type:
- property fx_enabled: bool¶
[Read-Only] Should this pontoon be considered as a candidate location for visual/audio effects upon entering water for burst cues? To be implemented by user
- Type:
(bool)