unreal.SpeedTreeImportData¶
- class unreal.SpeedTreeImportData(outer=None, name='None')¶
Bases:
unreal.AssetImportDataSpeed Tree Import Data
C++ Source:
Plugin: SpeedTreeImporter
Module: SpeedTreeImporter
File: SpeedTreeImportData.h
Editor Properties: (see get_editor_property/set_editor_property)
import_geometry_type(ImportGeometryType): [Read-Write] Choose weather to import as a 3D asset, billboard or bothinclude_branch_seam_smoothing(bool): [Read-Write] Include Branch Seam Smoothinginclude_collision(bool): [Read-Write] Include Collisioninclude_color_adjustment(bool): [Read-Write] Include Color Adjustmentinclude_detail_map_check(bool): [Read-Write] Include Detail Map Checkinclude_normal_map_check(bool): [Read-Write] Include Normal Map Checkinclude_smooth_lod_check(bool): [Read-Write] Include Smooth LODCheckinclude_specular_map_check(bool): [Read-Write] Include Specular Map Checkinclude_speed_tree_ao(bool): [Read-Write] Include Speed Tree AOinclude_subsurface(bool): [Read-Write] Include Subsurfaceinclude_vertex_processing_check(bool): [Read-Write] Include Vertex Processing Checkinclude_wind_check(bool): [Read-Write] Include Wind Checklod_type(ImportLODType): [Read-Write] Choose weather painted foliage or individual actormake_materials_check(bool): [Read-Write] Make Materials Checksource_data(AssetImportInfo): [Read-Only] Source file data describing the files that were used to import this asset.tree_scale(float): [Read-Write] Specify the tree scale