unreal.SpeechAnimationFrameData

class unreal.SpeechAnimationFrameData(curve_names: None = [], curve_values: None = [], audio_frame: SpeechAnimationAudioFrame = Ellipsis, solved_time: float = 0.0)

Bases: StructBase

The Speech Animation solver’s output frame data.

C++ Source:

  • Plugin: StreamingADA

  • Module: SpeechAnimationSolver

  • File: SpeechAnimationSolverTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • audio_frame (SpeechAnimationAudioFrame): [Read-Write] The audio frame that was solved

  • curve_names (Array[Name]): [Read-Write] The name of the curves that were solved onto

  • curve_values (Array[float]): [Read-Write] The values of the curves that were solved

  • solved_time (double): [Read-Write] The time at which the frame was actually solved

property audio_frame: SpeechAnimationAudioFrame

[Read-Write] The audio frame that was solved

Type:

(SpeechAnimationAudioFrame)

property curve_names: None

[Read-Write] The name of the curves that were solved onto

Type:

(Array[Name])

property curve_values: None

[Read-Write] The values of the curves that were solved

Type:

(Array[float])

property solved_time: float

[Read-Write] The time at which the frame was actually solved

Type:

(double)