unreal.SpeechAnimationAudioFrame¶
- class unreal.SpeechAnimationAudioFrame(audio_samples: None = [], samples_count: int = 0, sample_rate: int = 0, num_channels: int = 0, contiguous: bool = False, mood: AudioDrivenAnimationMood = Ellipsis, mood_intensity: float = 0.0, lookahead: int = 0, arrival_time: float = 0.0, frame_id: Guid = [])¶
Bases:
StructBaseThe Speech Animation solver’s input frame data.
C++ Source:
Plugin: StreamingADA
Module: SpeechAnimationSolver
File: SpeechAnimationSolverTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
arrival_time(double): [Read-Write] The timecode associated to this audio sampleaudio_samples(Array[float]): [Read-Write] The audio sample to solvecontiguous(bool): [Read-Write] Whether this audio sample is contiguous with the last audioframe_id(Guid): [Read-Only] The id for this audio framelookahead(int32): [Read-Write] The lookahead for this audiomood(AudioDrivenAnimationMood): [Read-Write] The mood for this audiomood_intensity(float): [Read-Write] The mood intensity for this audionum_channels(int32): [Read-Write] The number of channels for this frame of audiosample_rate(int32): [Read-Write] The sample rate of this frame of audiosamples_count(int32): [Read-Write] The number of audio samples for this frame of audio
- property arrival_time: float¶
[Read-Write] The timecode associated to this audio sample
- Type:
(double)
- property contiguous: bool¶
[Read-Write] Whether this audio sample is contiguous with the last audio
- Type:
(bool)
- property mood: AudioDrivenAnimationMood¶
[Read-Write] The mood for this audio
- Type: