unreal.SpecularProfileStruct¶
- class unreal.SpecularProfileStruct(format: SpecularProfileFormat = Ellipsis, texture: Texture2D = Ellipsis)¶
Bases:
StructBasestruct with all the settings we want in USpecularProfile, separate to make it easer to pass this data around in the engine.
C++ Source:
Module: Engine
File: SpecularProfile.h
Editor Properties: (see get_editor_property/set_editor_property)
format(SpecularProfileFormat): [Read-Write] Define the texture used as a specular profilelight_color(RuntimeCurveLinearColor): [Read-Write] Define the light facing colortexture(Texture2D): [Read-Write] Define the texture used as a specular profileview_color(RuntimeCurveLinearColor): [Read-Write] Define the view facing color
- property format: SpecularProfileFormat¶
[Read-Only] Define the texture used as a specular profile
- Type: