unreal.SpecularProfileFormat¶
- class unreal.SpecularProfileFormat¶
Bases:
EnumBaseList of niagara solvers
C++ Source:
Module: Engine
File: SpecularProfile.h
- HALF_VECTOR: SpecularProfileFormat = Ellipsis¶
The specular LUT will be sampled based on VoH (angle between the View and the Half vector) for the view color axis and NoH (angle between the Normal and the Half vector) for the light color axis.
- Type:
1
- VIEW_LIGHT_VECTOR: SpecularProfileFormat = Ellipsis¶
The specular LUT will be sampled based on NoV (angle between the Normal and View direction) for the view color axis and NoL (angle between the Normal and Light direction) for the light color axis.
- Type:
0