unreal.SpawnActorCollisionHandlingMethod
¶
- class unreal.SpawnActorCollisionHandlingMethod¶
Bases:
unreal.EnumBase
Defines available strategies for handling the case where an actor is spawned in such a way that it penetrates blocking collision.
C++ Source:
Module: Engine
File: EngineTypes.h
- ADJUST_IF_POSSIBLE_BUT_ALWAYS_SPAWN¶
Actor will try to find a nearby non-colliding location (based on shape components), but will always spawn even if one cannot be found.
- Type
2
- ADJUST_IF_POSSIBLE_BUT_DONT_SPAWN_IF_COLLIDING¶
Actor will try to find a nearby non-colliding location (based on shape components), but will NOT spawn unless one is found.
- Type
3
- ALWAYS_SPAWN¶
Actor will spawn in desired location, regardless of collisions.
- Type
1
- DONT_SPAWN_IF_COLLIDING¶
Actor will fail to spawn.
- Type
4
- UNDEFINED¶
Fall back to default settings.
- Type
0