unreal.SourceEffectStereoDelaySettings
¶
- class unreal.SourceEffectStereoDelaySettings(delay_mode: StereoDelaySourceEffect = Ellipsis, delay_time_msec: float = 0.0, feedback: float = 0.0, delay_ratio: float = 0.0, wet_level: float = 0.0, dry_level: float = 0.0, filter_enabled: bool = False, filter_type: StereoDelayFiltertype = Ellipsis, filter_frequency: float = 0.0, filter_q: float = 0.0)¶
Bases:
StructBase
Source Effect Stereo Delay Settings
C++ Source:
Plugin: Synthesis
Module: Synthesis
File: SourceEffectStereoDelay.h
Editor Properties: (see get_editor_property/set_editor_property)
delay_mode
(StereoDelaySourceEffect): [Read-Write] What mode to set the stereo delay effect.delay_ratio
(float): [Read-Write] Delay spread for left and right channels. Allows left and right channels to have differential delay amounts. Useful for stereo channel decorrelation.delay_time_msec
(float): [Read-Write] The base amount of delay in the left and right channels of the delay line.dry_level
(float): [Read-Write] The dry level of the effectfeedback
(float): [Read-Write] The amount of audio to feedback into the delay line once the delay has been tapped.filter_enabled
(bool): [Read-Write] Whether or not to enable filteringfilter_frequency
(float): [Read-Write] Cutoff frequency of the filterfilter_q
(float): [Read-Write] Q of the filterfilter_type
(StereoDelayFiltertype): [Read-Write] Filter type to feed feedback audio towet_level
(float): [Read-Write] The amount of delay effect to mix with the dry input signal into the effect.
- property delay_mode: StereoDelaySourceEffect¶
[Read-Write] What mode to set the stereo delay effect.
- Type:
- property delay_ratio: float¶
[Read-Write] Delay spread for left and right channels. Allows left and right channels to have differential delay amounts. Useful for stereo channel decorrelation.
- Type:
(float)
- property delay_time_msec: float¶
[Read-Write] The base amount of delay in the left and right channels of the delay line.
- Type:
(float)
- property feedback: float¶
[Read-Write] The amount of audio to feedback into the delay line once the delay has been tapped.
- Type:
(float)
- property filter_type: StereoDelayFiltertype¶
[Read-Write] Filter type to feed feedback audio to
- Type: