unreal.SourceEffectSimpleDelaySettings
¶
- class unreal.SourceEffectSimpleDelaySettings(speed_of_sound: float = 0.0, delay_amount: float = 0.0, dry_amount: float = 0.0, wet_amount: float = 0.0, feedback: float = 0.0, delay_based_on_distance: bool = False, use_distance_override: bool = False)¶
Bases:
StructBase
Source Effect Simple Delay Settings
C++ Source:
Plugin: Synthesis
Module: Synthesis
File: SourceEffectSimpleDelay.h
Editor Properties: (see get_editor_property/set_editor_property)
delay_amount
(float): [Read-Write] Delay amount in secondsdelay_based_on_distance
(bool): [Read-Write] Whether or not to delay the audio based on the distance to the listener or use manual delaydry_amount
(float): [Read-Write] Gain stage on dry (non-delayed signal)feedback
(float): [Read-Write] Amount to feedback into the delay line (because why not)speed_of_sound
(float): [Read-Write] Speed of sound in meters per second when using distance-based delayuse_distance_override
(bool): [Read-Write] Whether or not to allow the attenuation distance override value vs the distance to listener to be used for distance-based delay.wet_amount
(float): [Read-Write] Gain stage on wet (delayed) signal
- property delay_based_on_distance: bool¶
[Read-Write] Whether or not to delay the audio based on the distance to the listener or use manual delay
- Type:
(bool)
- property feedback: float¶
[Read-Write] Amount to feedback into the delay line (because why not)
- Type:
(float)
- property speed_of_sound: float¶
[Read-Write] Speed of sound in meters per second when using distance-based delay
- Type:
(float)