unreal.SourceEffectRingModulationSettings
¶
- class unreal.SourceEffectRingModulationSettings(modulator_type: RingModulatorTypeSourceEffect = Ellipsis, frequency: float = 0.0, depth: float = 0.0, dry_level: float = 0.0, wet_level: float = 0.0, audio_bus_modulator: AudioBus = Ellipsis)¶
Bases:
StructBase
Source Effect Ring Modulation Settings
C++ Source:
Plugin: Synthesis
Module: Synthesis
File: SourceEffectRingModulation.h
Editor Properties: (see get_editor_property/set_editor_property)
audio_bus_modulator
(AudioBus): [Read-Write] Audio Bus Modulator: Audio bus to use to modulate the effectdepth
(float): [Read-Write] Depth: Ring modulation depthdry_level
(float): [Read-Write] Dry Level: Gain for the dry signal (no ring mod)frequency
(float): [Read-Write] Frequency: Ring modulation frequencymodulator_type
(RingModulatorTypeSourceEffect): [Read-Write] Modulator Type: Ring modulation modulator oscillator typewet_level
(float): [Read-Write] Wet Level: Gain for the wet signal (with ring mod)
- property audio_bus_modulator: AudioBus¶
[Read-Write] Audio Bus Modulator: Audio bus to use to modulate the effect
- Type:
(AudioBus)
- property dry_level: float¶
[Read-Write] Dry Level: Gain for the dry signal (no ring mod)
- Type:
(float)
- property modulator_type: RingModulatorTypeSourceEffect¶
[Read-Write] Modulator Type: Ring modulation modulator oscillator type
- Type: