unreal.SourceEffectRingModulationSettings

class unreal.SourceEffectRingModulationSettings(modulator_type: RingModulatorTypeSourceEffect = Ellipsis, frequency: float = 0.0, depth: float = 0.0, dry_level: float = 0.0, wet_level: float = 0.0, audio_bus_modulator: AudioBus = Ellipsis)

Bases: StructBase

Source Effect Ring Modulation Settings

C++ Source:

  • Plugin: Synthesis

  • Module: Synthesis

  • File: SourceEffectRingModulation.h

Editor Properties: (see get_editor_property/set_editor_property)

  • audio_bus_modulator (AudioBus): [Read-Write] Audio Bus Modulator: Audio bus to use to modulate the effect

  • depth (float): [Read-Write] Depth: Ring modulation depth

  • dry_level (float): [Read-Write] Dry Level: Gain for the dry signal (no ring mod)

  • frequency (float): [Read-Write] Frequency: Ring modulation frequency

  • modulator_type (RingModulatorTypeSourceEffect): [Read-Write] Modulator Type: Ring modulation modulator oscillator type

  • wet_level (float): [Read-Write] Wet Level: Gain for the wet signal (with ring mod)

property audio_bus_modulator: AudioBus

[Read-Write] Audio Bus Modulator: Audio bus to use to modulate the effect

Type:

(AudioBus)

property depth: float

[Read-Write] Depth: Ring modulation depth

Type:

(float)

property dry_level: float

[Read-Write] Dry Level: Gain for the dry signal (no ring mod)

Type:

(float)

property frequency: float

[Read-Write] Frequency: Ring modulation frequency

Type:

(float)

property modulator_type: RingModulatorTypeSourceEffect

[Read-Write] Modulator Type: Ring modulation modulator oscillator type

Type:

(RingModulatorTypeSourceEffect)

property wet_level: float

[Read-Write] Wet Level: Gain for the wet signal (with ring mod)

Type:

(float)