unreal.SourceEffectPhaserSettings
¶
- class unreal.SourceEffectPhaserSettings(wet_level: float = 0.0, frequency: float = 0.0, feedback: float = 0.0, lfo_type: PhaserLFOType = Ellipsis, use_quadrature_phase: bool = False)¶
Bases:
StructBase
Source Effect Phaser Settings
C++ Source:
Plugin: Synthesis
Module: Synthesis
File: SourceEffectPhaser.h
Editor Properties: (see get_editor_property/set_editor_property)
feedback
(float): [Read-Write] The feedback of the phaser effectfrequency
(float): [Read-Write] The LFO frequency of the phaser effectlfo_type
(PhaserLFOType): [Read-Write] The phaser LFO typeuse_quadrature_phase
(bool): [Read-Write] Whether or not to use quadtrature phase for the LFO modulationwet_level
(float): [Read-Write] The wet level of the phaser effect
- property lfo_type: PhaserLFOType¶
[Read-Write] The phaser LFO type
- Type: