unreal.SourceEffectPannerSettings¶
- class unreal.SourceEffectPannerSettings(spread: float = 0.0, pan: float = 0.0)¶
Bases:
StructBaseSource Effect Panner Settings
C++ Source:
Plugin: Synthesis
Module: Synthesis
File: SourceEffectPanner.h
Editor Properties: (see get_editor_property/set_editor_property)
pan(float): [Read-Write] The pan of the source. -1.0 means left, 0.0 means center, 1.0 means right.spread(float): [Read-Write] The spread of the source. 1.0 means left only in left channel, right only in right; 0.0 means both mixed, -1.0 means right and left channels are inverted.