unreal.SourceEffectPannerSettings

class unreal.SourceEffectPannerSettings(spread: float = 0.0, pan: float = 0.0)

Bases: StructBase

Source Effect Panner Settings

C++ Source:

  • Plugin: Synthesis

  • Module: Synthesis

  • File: SourceEffectPanner.h

Editor Properties: (see get_editor_property/set_editor_property)

  • pan (float): [Read-Write] Pan: The pan of the source. -1.0 means left, 0.0 means center, 1.0 means right.

  • spread (float): [Read-Write] Spread: The spread of the source. 1.0 means left only in left channel, right only in right; 0.0 means both mixed, -1.0 means right and left channels are inverted.

property pan: float

[Read-Write] Pan: The pan of the source. -1.0 means left, 0.0 means center, 1.0 means right.

Type:

(float)

property spread: float

[Read-Write] Spread: The spread of the source. 1.0 means left only in left channel, right only in right; 0.0 means both mixed, -1.0 means right and left channels are inverted.

Type:

(float)