unreal.SourceEffectPannerSettings
¶
- class unreal.SourceEffectPannerSettings(spread=1.0, pan=0.0)¶
Bases:
unreal.StructBase
Source Effect Panner Settings
C++ Source:
Plugin: Synthesis
Module: Synthesis
File: SourceEffectPanner.h
Editor Properties: (see get_editor_property/set_editor_property)
pan
(float): [Read-Write] The pan of the source. -1.0 means left, 0.0 means center, 1.0 means right.spread
(float): [Read-Write] The spread of the source. 1.0 means left only in left channel, right only in right; 0.0 means both mixed, -1.0 means right and left channels are inverted.