unreal.SourceEffectMotionFilterModulationSettings

class unreal.SourceEffectMotionFilterModulationSettings(modulation_source: SourceEffectMotionFilterModSource = Ellipsis, modulation_input_range: Vector2D = Ellipsis, modulation_output_minimum_range: Vector2D = Ellipsis, modulation_output_maximum_range: Vector2D = Ellipsis, update_ease_ms: float = 0.0)

Bases: StructBase

Source Effect Motion Filter Modulation Settings

C++ Source:

  • Plugin: Synthesis

  • Module: Synthesis

  • File: SourceEffectMotionFilter.h

Editor Properties: (see get_editor_property/set_editor_property)

  • modulation_input_range (Vector2D): [Read-Write] Modulation Input Range: The Modulation Clamped Input Range

  • modulation_output_maximum_range (Vector2D): [Read-Write] Modulation Output Maximum Range: The Modulation Random Maximum Output Range

  • modulation_output_minimum_range (Vector2D): [Read-Write] Modulation Output Minimum Range: The Modulation Random Minimum Output Range

  • modulation_source (SourceEffectMotionFilterModSource): [Read-Write] Modulation Source: The Modulation Source

  • update_ease_ms (float): [Read-Write] Update Ease MS: Update Ease Speed in milliseconds

property modulation_input_range: Vector2D

[Read-Write] Modulation Input Range: The Modulation Clamped Input Range

Type:

(Vector2D)

property modulation_output_maximum_range: Vector2D

[Read-Write] Modulation Output Maximum Range: The Modulation Random Maximum Output Range

Type:

(Vector2D)

property modulation_output_minimum_range: Vector2D

[Read-Write] Modulation Output Minimum Range: The Modulation Random Minimum Output Range

Type:

(Vector2D)

property modulation_source: SourceEffectMotionFilterModSource

[Read-Write] Modulation Source: The Modulation Source

Type:

(SourceEffectMotionFilterModSource)

property update_ease_ms: float

[Read-Write] Update Ease MS: Update Ease Speed in milliseconds

Type:

(float)